MrSpaM Posted 28 November 2013 Share Posted 28 November 2013 Interesting article on micro-transactions in next gen console games. Definitely worth listening to. Focuses of the XBO's Forza 5, which has a car you can unlock after a ridiculous amount of game time, alternatively you can pay £32 to download the single car. I honestly think this sort of thing is getting out of hand. Link to comment Share on other sites More sharing options...
indierich06 Posted 28 November 2013 Share Posted 28 November 2013 They do seem to make the challenges to unlock stuff like that ridiculously hard or unrealistically achievable, so that you almost feel forced into paying if you want whatever the item is - such as a car in Forza. I wouldn't have much of a problem with this if they made the challenges a lot more realistic. Link to comment Share on other sites More sharing options...
Manwell Pablo Posted 28 November 2013 Share Posted 28 November 2013 They're a pile shite whether they cost 50p or £50, shouldn't be in games. It's at it's worst is when they give you an advantage in competitive Multiplayer. Basically forces you to spend money if you want to be competitive cuz every other fuker is! Link to comment Share on other sites More sharing options...
Amin Posted 28 November 2013 Share Posted 28 November 2013 I don't mind micro transactions in free-to-play games but they shouldn't be present in fully priced games. Link to comment Share on other sites More sharing options...
Julian Joachim Jr Shabadoo Posted 28 November 2013 Share Posted 28 November 2013 It's a poison spreading through the games industry, but I guess with piracy and prevalent as it is, developers/publishers try to earn extra money through other means For bonus post-release content, I think it's fair enough. When they're basically required (pay-to-win model) or locked content, it's deceptive and should be monitored by an industry body Link to comment Share on other sites More sharing options...
leicsmac Posted 28 November 2013 Share Posted 28 November 2013 This is the main problem I have with the next-gen online gaming era. When you pay for a game, you should get everything you need for that game in that one price unless explicitly told otherwise. Link to comment Share on other sites More sharing options...
MrSpaM Posted 28 November 2013 Author Share Posted 28 November 2013 The real danger comes from developers making games unplayable without spending money. I posted this on another gaming forum which basically sums up why micro-transactions are a cancer on gaming, and is a bit of an incite into why publishers and developers are trying to push people towards. The examples are extreme, but not far off the current situation. "You can't seriously be suggesting, as a gamer, that you'd be happy with developers making unlockables almost impossible to get unless you devote a week of your life doing nothing but playing the game, and then saying "Oh but you can pay us $50 to unlock it right now!"? How can you possibly defend that? it's absurd. Have fun never being able to finish a game again because they've made the final part of the game so ludicrously difficult that the only way to beat it is to buy their 'cheat codes', because if people let publishers and developers get away with this sort of practice, that is the way games are going to go, every game being like an iphone app with micro-transactions left right and center.What if in the next 'souls' game they decided, "Hey lets give the final boss 50,000,000 hp" and you then have the choice of fighting the final boss for 6 hours straight with your measly +2 sword that does 20 damage per hit, or you can 'buy' a sword for $60 that kills the final boss in one hit? again, how can you possibly defend this? That is what will happen if people don't stand up against these practices." Link to comment Share on other sites More sharing options...
Manwell Pablo Posted 28 November 2013 Share Posted 28 November 2013 The real danger comes from developers making games unplayable without spending money. I posted this on another gaming forum which basically sums up why micro-transactions are a cancer on gaming, and is a bit of an incite into why publishers and developers are trying to push people towards. The examples are extreme, but not far off the current situation. "You can't seriously be suggesting, as a gamer, that you'd be happy with developers making unlockables almost impossible to get unless you devote a week of your life doing nothing but playing the game, and then saying "Oh but you can pay us $50 to unlock it right now!"? How can you possibly defend that? it's absurd. Have fun never being able to finish a game again because they've made the final part of the game so ludicrously difficult that the only way to beat it is to buy their 'cheat codes', because if people let publishers and developers get away with this sort of practice, that is the way games are going to go, every game being like an iphone app with micro-transactions left right and center. What if in the next 'souls' game they decided, "Hey lets give the final boss 50,000,000 hp" and you then have the choice of fighting the final boss for 6 hours straight with your measly +2 sword that does 20 damage per hit, or you can 'buy' a sword for $60 that kills the final boss in one hit? again, how can you possibly defend this? That is what will happen if people don't stand up against these practices." Your right, the examples are extreme I've, personally, never come across any microtransactions that make a single player experience unplayable without their inclusion, they've always been in there for the lazy/stupid so I do think it's a bit earlier to be worrying about the examples you give. As I say the real danger is the multiplayer. EA are already experts at this, player packs in FIFA and the ability to improve your boxer in fight night are two prime examples. Link to comment Share on other sites More sharing options...
Beliall Posted 28 November 2013 Share Posted 28 November 2013 dont mind it in f2p. but shortcut unlocks for battlefield and similar annoy me. shortcuts for single player content, go nuts if your stupid enough to pay for a game and then pay more to save you having to play it. Link to comment Share on other sites More sharing options...
Phube Posted 28 November 2013 Share Posted 28 November 2013 This image really sums it up: Link to comment Share on other sites More sharing options...
z-layrex Posted 29 November 2013 Share Posted 29 November 2013 As usual Neogaf starts their latest drama campaign now the Xbox One and resolutiongate hate train has slowed down, whilst rest of the internet and gaming media follow suit like the good sheep they are. Same old boring story. If no one buys them they'll go away. The problem is the rrp of a game is often not covering the cost of development. Link to comment Share on other sites More sharing options...
Manwell Pablo Posted 29 November 2013 Share Posted 29 November 2013 As usual Neogaf starts their latest drama campaign now the Xbox One and resolutiongate hate train has slowed down, whilst rest of the internet and gaming media follow suit like the good sheep they are. Same old boring story. If no one buys them they'll go away. The problem is the rrp of a game is often not covering the cost of development. Unfortunate that people are stupid and lazy then. Link to comment Share on other sites More sharing options...
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